Last updated 2021-03-09
These are alterations to the Major Tournament rules for use in Watchwolf mid-week tournaments.
- The tournament consists of 3 matches
- (change from 4)
- Match Pairing schema is Random, Best, Best
- (change from Random, Random, Best, Best)
- q.v. Match Pairing notes below
- Match timing is 70’ and the Active Player may complete their turn
- (change from 60’ plus extra turns)
- An audible timer will be started after pairings are announced
- Players may redraw their opening hands using the ‘Gis Mulligan’ method by prior agreement with their opponents (see below)
- Players may proxy cards they will be able to add to their deck before the end of the event (ie. that they’ve ordered, or haven’t yet sleeved).
- Such cards must be announced and revealed before each match
- Penalty: player loses all event points, but opponents’ scores remain
- At 15 minutes before closing time in the store, any match still in progress will be stopped and scored. The active player may not complete their turn.
- Prizes are awarded for 1st, 2nd and 3rd places, see full description below.
The prize pool is made up of all the booster packs provided by each players’ entry fee, plus carryovers from previous weeks. It is then divided into 6ths and nominally awarded to the 1st, 2nd and 3rd places as 3/6, 2/6, 1/6. Any remainders are put into the Carryover Pool.
Where places are tied and the prizes can’t be evenly divided, that week’s Carryovers will be added to try to make a divisible number, starting with the highest scoring group.
If the packs can’t be made up to a divisible number, the remaindered packs are carried over to the following week. This is repeated for each slot, and the formula will not be varied for ad hoc reasons. eg. to provide bonus prizes, or to give away all the packs, etc. etc.
The Gis Mulligan was devised by Magic Judge Hall of Fame Magic Judge Hoogendijk as a time-saving method of players’ redrawing their opening hand. See Star City Games’ Mulligan article.
If a player wishes to Mulligan using this method, they simply set aside their unwanted hand and draw another 7 cards without reshuffling their deck again, and may repeat that process as many times as they wish.
Having settled on an opening hand, they discard a card for each time they’ve taken a Mulligan after the first (which is free in Multiplayer MTG, and as usual in the London Mulligan).
They finally shuffle together all the cards that were set aside, and any that were discarded.
Players wishing to use this method instead of the usual London Mulligan must inform their opponents of that intention before looking at their cards and obtain unanimous consent.
Where several players have the same scores and are therefore equally eligible for the same match, the players for that matches will be chosen at random. That is, we do not attempt to avoid duplicate match pairings.
The problem of duplicate matches was identified in rules discussions between June and October 2020, and a solution was devised but it was never implemented for several reasons:
- It requires accurate book-keeping from all players (or more sophisticated software) to track each of their opponents, and players are generally unwilling to do this extra work
- Whilst this method does identify which players have already played one another, it doesn’t usually provide a better basis for choosing one over another as we might hope, and still requires random choices from that set of players anyway. So little is gained by doing the extra book keeping.
- The problem is more likely to occur in groups smaller than 12 players, and occurs much less frequently with a larger field of competitors, and
- The occurrence of duplicate matches even in smaller groups is acceptably infrequent.
In other words we investigated the issue and devised a theoretical solution, but concluded that it’s a lot easier to simply accept that players might sometimes play a duplicate or nearly duplicate match.
The system is not entirely fair, but it is at least equally unfair for everyone, and we will not change the pairing strategy during an event, because doing so might provide unfair advantage to some players.